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- #include<exec/libraries.h>
- #include<intuition/intuition.h>
- #include<utility/tagitem.h>
- #include<graphics/text.h>
- #include<graphics/rastport.h>
- #include<intuition/screens.h>
- #include<libraries/gadtools.h>
-
- #include<string.h>
- #include<stdio.h>
-
- #include<clib/exec_protos.h>
- #include<clib/graphics_protos.h>
- #include<clib/intuition_protos.h>
- #include<clib/layers_protos.h>
- #include<clib/gadtools_protos.h>
-
- /* The library base global variables */
- /* (The different style of opening libraries requires these to be initialised to NULL) */
- struct Library* GfxBase = NULL;
- struct Library* IntuitionBase = NULL;
- struct Library* LayersBase = NULL;
- struct Library* GadToolsBase = NULL;
-
- /* Need to give prototypes for our functions */
- void handleIDCMP(struct Window*);
- int setClip(struct Window*);
- void removeClip(struct Window*);
- void setupWindow();
- void createWindow(struct Gadget*);
- int openLibs();
- void closeLibs();
-
- /* Some constants for the size of the window */
- #define MYWIN_WIDTH (400)
- #define MYWIN_HEIGHT (200)
-
- /* Some constants for the position and size of our gadget */
- #define MYGAD_LEFT (10)
- #define MYGAD_TOP (5)
- #define MYGAD_WIDTH (80)
- #define MYGAD_HEIGHT (12)
- #define MYGAD_TEXT "Next Pen"
- #define MYGAD_ID (0)
-
- /* The top gap required around the gadgets */
- #define MYTOPGAP (30)
-
- /* The start of the program */
- void main()
- {
- /* Use a different style of opening libraries... */
- if(openLibs())
- {
- /* Now do the real work */
- setupWindow();
- }
- /* Matched call to close libraries */
- closeLibs();
- }
-
- /* Try to open all the libraries -- return TRUE on success */
- int openLibs()
- {
- if((GfxBase = OpenLibrary("graphics.library",37)) == NULL)
- {
- printf("Error: could not open graphics.library\n");
- return FALSE;
- }
- if((IntuitionBase = OpenLibrary("intuition.library",37)) == NULL)
- {
- printf("Error: could not open intuition.library\n");
- return FALSE;
- }
- if((LayersBase = OpenLibrary("layers.library",37)) == NULL)
- {
- printf("Error: could not open layers.library\n");
- return FALSE;
- }
- if((GadToolsBase = OpenLibrary("gadtools.library",37)) == NULL)
- {
- printf("Error: could not open gadtools.library\n");
- return FALSE;
- }
- return TRUE;
- }
-
- /* Close any open library */
- void closeLibs()
- {
- if(GadToolsBase)
- CloseLibrary(GadToolsBase);
- if(LayersBase)
- CloseLibrary(LayersBase);
- if(IntuitionBase)
- CloseLibrary(IntuitionBase);
- if(GfxBase)
- CloseLibrary(GfxBase);
- }
-
- /* Setup the window -- do the GadTools stuff */
- void setupWindow()
- {
- struct Screen* scr;
- /* We'll copy the visual information for the default public screen */
- /* (usually, this is the Workbench screen) */
- if(scr = LockPubScreen(NULL))
- {
- APTR vinfo;
- /* Get the visual info so GadTools can render the gadgets nicely */
- if(vinfo = GetVisualInfo(scr, TAG_DONE))
- {
- /* We can initialise glist in its declaration */
- struct Gadget* glist = NULL;
- struct Gadget* gad;
- int offtop, offleft;
- struct NewGadget newgad;
- /* Initialised structure declaration: describes 8pt Topaz font */
- struct TextAttr topazFont = { "topaz.font", 8, 0, 0, };
- /* Start a GadTools gadget list */
- /* (Don't need to check gad, since CreateGadget() will fail if gad is NULL) */
- gad = CreateContext(&glist);
- /* The offsets of our window borders */
- offleft = scr->WBorLeft;
- offtop = scr->WBorTop + (scr->Font->ta_YSize + 1);
- /* Setup our first gadget */
- newgad.ng_TextAttr = &topazFont;
- newgad.ng_VisualInfo = vinfo;
- newgad.ng_LeftEdge = MYGAD_LEFT + offleft;
- newgad.ng_TopEdge = MYGAD_TOP + offtop;
- newgad.ng_Width = MYGAD_WIDTH;
- newgad.ng_Height = MYGAD_HEIGHT;
- newgad.ng_GadgetText = MYGAD_TEXT;
- newgad.ng_GadgetID = MYGAD_ID;
- newgad.ng_Flags = 0;
- /* Now create it and add it to our list */
- if(gad = CreateGadget(BUTTON_KIND, gad, &newgad, TAG_DONE))
- createWindow(glist);
- else
- printf("Error: could not create gadget(s)\n");
- /* Free the gadget */
- FreeGadgets(glist);
- FreeVisualInfo(vinfo);
- }
- else
- printf("Error: could not get visual info\n");
- UnlockPubScreen(NULL, scr);
- }
- else
- printf("Error: could not lock public screen\n");
- }
-
- /* Actually open the window, in the normal way */
- void createWindow(struct Gadget* glist)
- {
- struct Window* win;
- /* Open our window */
- if(win = OpenWindowTags(NULL,
- WA_Width, MYWIN_WIDTH,
- WA_Height, MYWIN_HEIGHT,
- WA_Flags, WFLG_CLOSEGADGET | WFLG_DRAGBAR | WFLG_REPORTMOUSE,
- WA_IDCMP, IDCMP_CLOSEWINDOW | IDCMP_MOUSEBUTTONS | IDCMP_MOUSEMOVE | BUTTONIDCMP | IDCMP_REFRESHWINDOW,
- WA_Gadgets, glist,
- TAG_DONE, 0))
- {
- /* If window opened, set clip region */
- if(setClip(win))
- {
- /* Let GadTools refresh its bits of the window */
- GT_RefreshWindow(win, NULL);
- /* Now handle messages */
- handleIDCMP(win);
- removeClip(win);
- }
- else
- printf("Error: could not set clip region on window\n");
- CloseWindow(win);
- }
- else
- printf("Error: could not open window\n");
- }
-
- /* Our message handling code */
- void handleIDCMP(struct Window* win)
- {
- char* text = "Hello World!";
- int going = TRUE;
- int drawing = FALSE;
- UBYTE pen = 1;
- SetAPen(win->RPort, pen);
- /* Set the drawing mode to draw only the foreground of text, not the background */
- SetDrMd(win->RPort, JAM1);
- while(going)
- {
- struct IntuiMessage* intuimsg;
- /* Wait for messages to arrive */
- WaitPort(win->UserPort);
- /* Messages have arrived: loop through all of them */
- while(intuimsg = GT_GetIMsg(win->UserPort))
- {
- /* Act on this message... */
- switch(intuimsg->Class)
- {
- case IDCMP_MOUSEBUTTONS:
- switch(intuimsg->Code)
- {
- case SELECTDOWN:
- drawing = TRUE;
- break;
- case SELECTUP:
- drawing = FALSE;
- break;
- }
- /* break; omitted so we draw on click, too */
- case IDCMP_MOUSEMOVE:
- /* Don't draw on top gap which holds gadget */
- if(drawing && intuimsg->MouseY > win->BorderTop+MYTOPGAP)
- {
- Move(win->RPort, intuimsg->MouseX, intuimsg->MouseY);
- Text(win->RPort, text, strlen(text));
- }
- break;
- case IDCMP_CLOSEWINDOW:
- going = FALSE;
- break;
- case IDCMP_REFRESHWINDOW:
- /* You *MUST* remember to ask for and handle these refresh messages */
- GT_BeginRefresh(win);
- GT_EndRefresh(win, TRUE);
- break;
- case IDCMP_GADGETUP:
- /* Our button was clicked! Set foreground to next pen colour */
- pen++;
- SetAPen(win->RPort, pen);
- break;
- }
- /* Reply when finished with message */
- GT_ReplyIMsg(intuimsg);
- }
- }
- }
-
- /* Set a clip region on internal part of window */
- int setClip(struct Window* win)
- {
- /* Make a new region */
- struct Region* reg;
- if(reg = NewRegion())
- {
- /* Make a rectangle that describes the inside of the window */
- struct Rectangle rect;
- rect.MinX = win->BorderLeft;
- rect.MinY = win->BorderTop;
- rect.MaxX = win->Width - win->BorderRight - 1;
- rect.MaxY = win->Height - win->BorderBottom - 1;
- /* Make the region equal to this rectangle */
- if(OrRectRegion(reg, &rect))
- {
- /* Set the clip region on the window's layer */
- InstallClipRegion(win->WLayer, reg);
- /* Say we succeeded */
- return TRUE;
- }
- else
- {
- /* Failed to set region, so delete it */
- DisposeRegion(reg);
- }
- }
- /* If we get this far they we've failed */
- return FALSE;
- }
-
- /* Remove the clip region from a window */
- void removeClip(struct Window* win)
- {
- struct Region* reg;
- if(reg = InstallClipRegion(win->WLayer, NULL))
- {
- /* If a clip region is installed it's our new one, so delete it */
- DisposeRegion(reg);
- }
- }
-